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Current version of rust video game
Current version of rust video game








current version of rust video game
  1. #Current version of rust video game upgrade#
  2. #Current version of rust video game code#
  3. #Current version of rust video game Ps4#

In order to reengineer how the entire game worked, we started by picking a point in time of Facepunch’s code base where we felt it was safest to start building the foundations on which the console versions would be based. After a lot of work, the game now loads in around one minute give or take. We implemented a whole new bootstrap system, capable of loading multiple Unity scenes and asset bundles simultaneously, and in a manner more suited to the mechanical hard disks of these machines.

current version of rust video game

When we first had Rust up and running on console, the initial load took up to 45 minutes to read and decompress the enormous procedural map and its assets into memory. Some of the systems we designed and refactored helped us a lot, improving the performance of the game over on consoles.Īnother big issue was loading time. To accommodate the game on these systems, some light optimisations wouldn’t cut it! So the team needed to rip apart and rewrite major engine subsystems within Unity.

#Current version of rust video game Ps4#

In addition to the memory challenge, the CPU’s of the early models of PS4 and Xbox One are comparable with those found in a 2013 MacBook Pro, which is well below the minimum requirements for Rust. The target consoles, after taking into account operating system and shared graphics memory, demand that we squeeze the game into just 4.5 gigabytes of RAM. The Steam page for Rust boasts a minimum requirement of 10 gigabytes of RAM (plus 2-3GB video memory depending on GPU vendor), and recommends 16 for an optimal experience (plug 4gb video memory, totally 20gb). Performance was the team’s biggest and most demanding challenge. Making sure this was the best version we could possibly create of Rust on console became our main focus and we knew we’d have to take a different strategy to PC going forward. Not only because Rust is a big IP in and of itself but also because we respect and admire the community that has grown and evolved over the years through a love of this game.

current version of rust video game

Survival games have historically proven to be very challenging and if we were going to do it, we needed to do it right! Rust is a big, beautiful game built for PC and the challenge to us as a developer was if we could create an experience on console that was performant for all consoles, not just next gen.

#Current version of rust video game upgrade#

We knew early on that the two games would need to be in separate universes given that the PC edition can expand as it needed to, and performance would be maintained so long as people continued to upgrade their hardware, while consoles on the other hand have finite resources that need to be more closely managed. We first started talking to Facepunch in 2016 about the idea of creating a Console version of Rust and how that could work. Rust Console Edition is certainly Rust as people know it, but under the hood where we’ve spent the last few years, we’ve created a completely different beast designed for consoles and their respective players. Rust is and forever will be the baby and brainchild of Facepunch and we’re extremely grateful to be able to take what they’ve done and create our own version of their game. Rust Console Edition is based on the PC version of the game, designed and optimised for a completely separate and unique console player experience.










Current version of rust video game